
Overview of the Chapter
The chapter "If I Were You" from the CBSE Grade 9 English textbook (Beehive) is a one-act play written by Douglas James. It revolves around an intruder who breaks into a cottage with the intention of killing the owner, Gerrard, and assuming his identity. The play is a gripping tale of wit and deception, where Gerrard outsmarts the intruder using his quick thinking and cleverness.
Key Theme: The play highlights the power of intelligence and presence of mind in overcoming dangerous situations.
Summary of the Chapter
The play begins with Gerrard, a playwright, preparing to leave his house when an intruder enters, armed with a revolver. The intruder reveals his plan to kill Gerrard and take over his identity to evade the police. Gerrard, however, remains calm and engages the intruder in conversation, learning about his criminal background.
As the conversation progresses, Gerrard cleverly plants doubts in the intruder's mind about his own identity. He tells the intruder that he himself is a criminal on the run, which makes the intruder hesitant. Gerrard then fabricates a story about the police being on their way, creating urgency.
In the climax, Gerrard tricks the intruder into inspecting a fake cupboard, which he claims is an exit. As the intruder steps inside, Gerrard pushes him into the cupboard and locks it, thereby saving himself. The play ends with Gerrard calling the police to arrest the intruder.
Moral: The play teaches that intelligence and quick thinking can help one escape even the most perilous situations.
Characters in the Play
- Gerrard: A witty and composed playwright who uses his intelligence to outsmart the intruder.
- Intruder: A criminal who plans to kill Gerrard and assume his identity but is outwitted due to his overconfidence.
Important Dialogues
- Gerrard: "You are not particularly decorative."
- Intruder: "I'm sorry I didn't know you were a celebrity."
- Gerrard: "At last a sympathetic audience!"
Literary Devices Used
- Irony: The intruder's plan to assume Gerrard's identity backfires when Gerrard turns the tables on him.
- Suspense: The play builds tension as the audience wonders how Gerrard will escape the intruder.
- Humor: Gerrard's sarcastic remarks add a touch of humor to the tense situation.